A promotional interview with Richard Dansky of Red Storm Entertainment from September 2004, detailing the differences between the Xbox and PS2 versions of Ghost Recon 2. [Thanks to Fileshack for the video source] Topics: Interview, Red Storm Entertainment, Ghost Recon 2, Richard Dansky
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack July 17th 2004), runs for nearly three minutes showing ingame- and interview footage. Some of the interview footage is from the "History of Doom 3" piece. This piece is a short wrapup of the game. Interviewee's are Robert A. Duffy (Lead Programmer), Kevin Cloud (Artist/Co-Owner), Tim Willits (Lead Designer), John Carmack (Technical Director/Co-Owner) and Jim Black (Development Relations Account Manager). [Thanks to... Topics: Interview, Doom 3, id Software, Robert A. Duffy, Kevin Cloud, Tim Willits, John Carmack, Jim Black
Sam Parker interviews Todd Hollenshead (CEO, Id Software), Christian Antkow (Designer, Id Software), about Doom 3. Includes early information about the game (gameplay, story, sound, lighting, multiplayer), concept designs, and some in-game test footage. [Thanks to Fileshack for the video source] Topics: Interview, QuakeCon, QuakeCon 2002, Id Software, Sam Parker, Todd Hollenshead, Christian Antkow
A video interview with Mikael Labat (Artistic Director, Prince of Persia 2), voiced over by a translator, and intercut with Prince of Persia 2 artwork and gameplay footage. He details the artwork of the game, and the artistic design decisions in the game. This was originally released July 14th, 2004. [Thanks to Fileshack for the video source] Topics: Interview, Ubisoft Montreal, Prince of Persia 2, Mikael Labat
A 2005 mockumentary on the disappearance of Conker, and what happened after Conker's Bad Fur Day, including his work on Halo 2, and his comedy stand up and rap career. This was originally released as a promotional video for Conker: Live & Reloaded. [Thanks to Fileshack for the video source] Topics: Conker, Conker: Live & Reloaded, Halo 2, Mockumentary, Microsoft, Xbox
A 7 minute movie about Everquest 2 involving 2 interviews, and a lot of in-game footage. Fileshack reports this file is from Nov 20, 2002, 2 years before the game was released in November 2004. John Blakely (Senior Producer) describes the games level of detail and experience, and does comparisons with the original Everquest world. He also gives some information on a non-combat class, which the community wanted, and on character evolution, then on player/guild housing. Stuart Compton (Art... Topics: Interview, John Blakely, Stuart Compton, Everquest 2, Sony Online Entertainment
A 8 minute making of movie about Tomb Raider: Angel of Darkness, with several of the games developers describing the game in a voice over, and a tiny bit about how it was made, while some concept art, or game footage plays in between shots of the developers. It might be a bit confusing, but there are a variety of teaser details on the plot and gameplay, which seems to be the main content rather then details of how the plot was conceived or the gameplay actually made (although there are some... Topics: Making Of, Voice over, Core Design, Tomb Raider: Angel of Darkness, Jeremy Heath-Smith, Adrian...
A promotional interview with Jean-Christophe Guyot from August 2004, on the combat in Prince of Persia: Warrior Within (In development titled Prince of Persia 2, and being a sequel to Prince of Persia: The Sands of Time). With the combat information (weapons, enemies, changes in gameplay from the original), in game work in progress footage is shown of the respective elements. [Thanks to Fileshack for the video source] Topics: Interview, Ubisoft, Prince of Persia 2, Prince of Persia: Warrior Within, Jean-Christophe Guyot
Interview with Todd Hollenshead, CEO of Id Software, about QuakeCon 2002, and the showcased games Doom 3, and Return to Castle Wolfenstein on consoles. Includes gameplay, design and technical details of Doom 3, and how RTCW was progressing to put on consoles. Also mention of Quake 4 which was announced and put into early production around the time. [Thanks to Fileshack for the video source] Topics: Interview, Todd Hollenshead, Id Software, QuakeCon, QuakeCon 2002
A look behind the scenes at the Midtown Madness 3 motion capture, and the one man who makes it all work - Michael White. From a family deep in motion capture, and with his experience, he researches and works to produce the best capture sequence possible. A 2003 Mockumentary piece from Microsoft (who published Midtown Madness 3). [Thanks to Fileshack for the source of this video] Topics: Mockumentary, Midtown Madness 3, Motion Capture, Microsoft Game Studio, Xbox
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack on July 23rd, 2004, while Doom 3 was released August 2004 in America), offers a whole bunch of gameplay footage and interviews with the people at id Software about development of the game. Interviewees (in order of appearance) include John Carmack (Co-Owner/Technical Director), Tim Willits (Co-Owner/Lead Designer), Todd Hollenshead (Co-Owner/CEO), Kevin Cloud (Co-Owner/Artist), Steven L. Kent (Author of "The Making of Doom... Topics: Interview, G4, Doom 3, id software, John Carmack, Tim Willits, Todd Hollenshead, Kevin Cloud,...
A lengthy interview with John Carmack, Technical Director and co-founder of Id Software. The interview is centred on Doom 3, and split into 4 parts (although can be viewed as a continuous video since they follow straight on from each other). The topics covered include: Part 1: Graphical effect details in the Doom 3 engine, then how gameplay and graphics will be moving forward with the game. Part 2: The lighting model in Doom 3 (and details on the requirements of the graphics card in the game),... Topics: Interview, John Carmack, Id Software, QuakeCon, Doom 3
A brief "behind the scenes" of Dungeon Siege, released in 2002 as promotional material. Interviews with some of the production team: Level Designer Sarah Boulian, Producer Jake McMahon, and Project Leader Chris Taylor. They talk about how it is to work at Gas Powered Games, a bit about how the game was made (including the design side from Chris and the level design from Sarah)and the game art. They also talk a lot about how the game plays, and how they play or enjoy the game... Topics: Dungeon Siege, Gas Powered Games, Sarah Boulian, Jake McMahon, Chris Taylor
Shacknews video interview with Cliff Bleszinski, Lead Designer of Epic Games, released July 8th, 2002. Covers Unreal Tournament 2003 game features and differences to the original Unreal Tournament, and some reasons for some of the features. Unreal 2 (Full title: Unreal II: The Awakening) is then covered, under development by Legend Entertainment. He discusses how the game plays, the features, and also the lack of multiplayer (which while he concentrates on saying its a good singleplayer... Topics: Shacknews, Cliff Bleszinski, Epic Games, Unreal Tournament 2003, Unreal 2
A "making of" video for Ultima X: Odyssey (by Origin Systems). The video was released September 26th 2003, notably important due to the game being cancelled, and Origin being disbanded by EA in Feburary 2004, and is thus an interesting look at the last game the company ever worked on, and what they thought it would be when released. The video contains interviews with Daniel Campbell (QA Lead), Rick Hall (Senior Producer), Jonathan Hanna (Lead Designer), Jonathan Lecraft (Designer),... Topics: Interview, Making of, Origin, Origin Systems, Ultima, Ultima X: Odyssey, Daniel Campbell, Rick...
A set of 4 promotional videos released on Feburary 5th, 2003. The main content is the Monkeystone interviews, and technical specifications of the N-Gage phones. Notably important since Monkeystone lost all the people in the interview Mid-2003 (when Stevie Case left) and October-2003 (when Tom Hall and John Romero left, and in fact the N-Gage first was sold). The short Monkeystone interviews include Stevie Case (Chief Operating Officer), John Romero (CEO and Lead Programmer) and Tom Hall... Topics: Interview, N-Gage, Nokia, Monkeystone, Stevie Case, John Romero, Tom Hall
A Making of Halo 2 video, from December 2003 (the game was released November 2004), which details the design (including art design), story and gameplay of Halo 2 and details of the work going into it, and how the project started and what features are in the game. Interviews are with various Bungie people: Marty O'Donnell (Composer/Audio Director), Joseph Staten (Writer/Cinematics Director), Jason Jones (Project Lead), Jamie Griesemer (Design Lead), Marcus Lehto (Art Director), Nathan Walpole... Topics: Interview, Bungie, Microsoft, Halo 2, Marty O'Donnell, Joseph Staten, Jason Jones, Jamie Griesemer,...